Battle for the Skies in Ironclads of Ferrosia
The first shells screamed overhead before the crew had even spotted the enemy. From the bridge of the Iron Sovereign, Admiral Bravane Trask scanned the clouds through his brass scope. The sea below boiled with the wake of escort cruisers, but today it was the sky that held the real danger.
Two Zephyros Skyrunners broke from the clouds, their twin wings flashing in the sunlight as they banked hard. Bomb hatches yawned open. A chorus of steam whistles and shouted orders erupted on the deck below as the Sovereign’s Flak Vent Arrays roared to life, filling the heavens with steel. One of the escorts peeled away to intercept, her own guns blazing — but the enemy was fast. Too fast.
The bombs fell.
The sea and the sky — both were battlefields now.

The world of Ironclads of Ferrosia is about to soar to new heights with the thrilling soon to be released expansion, “The Sky Offensive” This addition introduces a wealth of new gameplay mechanics, units, and strategies that will hopefully add to your gaming experience. Whether you’re a seasoned veteran or a newcomer to the realm of Ferrosia, this expansion promises to add layers of excitement and tactical depth to your battles. Let’s delve into what this expansion has to offer, starting with the new rules for flyers.
New rules for flyers
One of the most exciting features of the “The Sky Offensive” expansion is the introduction of new rules for flyers. This innovative mechanic transforms the battlefield, allowing players to deploy aerial units that can swoop in and out of combat, delivering devastating strikes from above. The rules are designed to seamlessly integrate with existing gameplay, ensuring that both new and veteran players can easily adapt to the changes.
Flyers will have their own unique movement mechanics, enabling them to traverse the battlefield with incredible speed and agility. Players will need to think strategically about how to deploy their flying units. This opens up new tactical possibilities, such as flanking enemy positions or retreating to safety when the tides of battle turn unfavourably. The introduction of altitude levels adds another layer of complexity, allowing players to engage in thrilling dogfights as they vie for aerial supremacy.
Moreover, the rules for flyers come with a set of limitations to maintain balance within the game. Additionally, flyers will have specific vulnerabilities that sea based units can exploit, encouraging players to consider their strategies carefully. The dynamic interplay between sea and air forces adds an exhilarating dimension to gameplay, making every decision count.
New flying Ships

Alongside the new rules, “The Sky Offensive” introduces a selection of new flying ships that will take your battles to the next level. These strange flying inventions come equipped with unique abilities that can turn the tide of battle. Each flying ship boasts its own strengths and weaknesses, allowing players to tailor their fleets to their preferred playstyle.
From nimble Zephyros Coalition ships that excel in scouting enemy positions and fast attacks to heavily armoured Valtoris Imperium ships capable of raining destruction from above, the new flying ships cater to a variety of strategies. The ships compliment the sea fairing forces of both factions.
Furthermore, each flying ship can have special weapons added allowing players to customise their vessels to suit their needs. This adds a layer of personalisation that makes each game feel unique. As you develop your fleet, you’ll find yourself forging a deeper connection with your flying ships, making every victory feel even more rewarding.
To go along with the rules there are new STL files for you to print out the ships for your tabletop battles, so you can print a few for some small escort missions or print out lots for huge air battles, whichever suits you gaming needs.
New Flak boats to Help Protect the Fleets
With the introduction of powerful flying units, the need for effective anti-aircraft measures becomes paramount. “The Sky Offensive” addresses this with the addition of new flak boats designed to protect your fleets from aerial threats. These vessels are equipped with advanced weaponry that can target and neutralise enemy flyers, ensuring that your sea forces can operate safely.
The flak boats are not just defensive units; they also play a crucial role in the overall strategy of your fleet. Positioning these boats effectively can create a protective umbrella over your ships, allowing them to engage in combat without the constant threat of aerial bombardment. Players will need to think critically about their formations, as the placement of flak boats can mean the difference between victory and defeat.
This adds an exciting layer of strategy, as players must decide how to use these boats for maximum effect. The interplay between flying ships and flak boats creates a dynamic battlefield, where players must constantly adapt to the evolving situation.
New Flyer Special Cards to Help Give Bonuses to your Flyers in Battle
To further enhance the aerial combat experience, “The Sky Offensive” introduces a brand-new set of flyer special cards. These cards provide bonuses that can significantly impact the performance of your flying units during battles. With a variety of effects ranging from increased damage output to enhanced manoeuvrability, and also a few that can effect how the enemy perform. These special cards allow players to strategise and customise their approach to aerial warfare.
New cargo ships to keep the war effort going
Both the Valtoris Imperium and the Zephyros Coalition rely heavily on cargo ships to keep their war efforts alive. Equipment, munitions, rations, and fuel are constantly ferried between ports and forward bases, forming the lifeblood of their military campaigns.
These vessels are the most efficient way to move supplies across the seas — but they are also among the most vulnerable and tempting targets for enemy forces.
Protecting these convoys — or destroying them — is a key strategic objective for both factions. A successful raid can cripple an enemy fleet’s operational strength, delay their campaigns, and even decide the outcome of a campaign before it has even begun, these ships add lots of interesting options for scenarios.
A Whole New Way to Play
This supplement isn’t just about adding models — it opens up an entirely new dimension for Ironclads of Ferrosia. You’ll be able to play scenarios featuring:
- Flyer vs. Flyer dogfights
- Bombing runs on fleets, ports, and coastal installations
- Altitude mechanics where flyers can soar above the fight or skim the waves for daring low-level attacks
Whether you just add a few flyers to your fleet for extra support, or go all-in with a fully airborne force, your battles will never be the same again.
Conclusion: A New Era of Aerial Warfare Awaits
The “The Sky Offensive” expansion for Ironclads of Ferrosia adds aerial combat to the core rule set. With new rules for flyers, an array of flying ships, flak boats cargo ships, and exciting special cards, players are in for an exhilarating ride. The expansion enhances the tactical depth of the game with these new rules, expanding on the tactics of battles on the seas and in the skies of Ferroisia.
Gear up, assemble your forces, and get ready for an unforgettable journey into the skies of Ferrosia!
So keep coming back for more details or pop on over to my Discord server where you can chat about Ironclads of Ferrosia or the new supplement, or any of my other games.
You will find the link to the server under the community tab on this site.
Very exciting! Can’t wait to see all the new units.
Hi Jack,
Thanks, it is about 99% done, just one more STLs to print out and some more proof reading then that should be it, finished.
Mac