I welcomed a potential new member to the club Monday by agreeing to play a game of 40k 8th edition with him and below is a report of how it went.….
Let me first mention that I hate Warhammer 40k as a game!!! Ok that probably needs a little explanation, I guess it’s not the game so much as the power gamer and the latest super codex that they have.
I have loved the fluff and the background and of course the figures for many many years now, I started playing 40k back in the Rogue Trader days, some of my figures date back to then as well, and I guess my favourite version was the 2nd edition, before all the Dark Millennium silliness – another Vortex Grenade anyone? 2nd edition was for me a great skirmish game.
I played a few of the following editions, but I lost interest at about 5th edition, and I have never really played it much since, I have tried a few times over the years but have been totally put off by the power gamer with the must have uber units, or the whoever goes first wins syndrome!!
So, I was very pleased and surprised by how the rules played in the game tonight, it seemed very fast and very simple, but with things like the stratagems in the game there are plenty of things that can be done to add a little depth / tactics to the game, not massive game changers but enough to make a difference to the turn, things like a re-roll or the chance to interrupt the order of the assaults etc, so as I said I was surprised by how the game ran.
Any way I turned up with 1,000 points of Space Marines, which I pointed up as Ultramarines, not knowing much about the 8th edition rules other than what I had seen at the club, I was not sure what I was expecting from the game.
My old Space Marines didn’t look too bad on the table considering how old some of them are, I have steered away from the new mega sized Marine stuff for this army as it would look ridiculous because of the size difference, although I do have some of the new Plague Marines which I am looking forward to painting someday.
Well my opponent and tutor for the evening brought along some of his nicely painted Tyranid stuff, mainly Termagants but with a large unit of Genstealers, and one big horrible Exocrine!! By the end of the game I hated that thing…
My list was pretty basic, I had two 8 man Tactical squads, a small squad of Scouts, a Predator, a Landspeeder, one Rhino, a Dreadnought, and all led by a Captain ( my Warlord ) and a Chaplain.
I learned very early on that I had not brought enough shooty things! Nor had I brought any dice that would roll higher than a three…. Oh dear, my curse of the 1’s was back again tonight.
We played a “Relic” scenario, one counter ( the relic ) was placed in the centre of the table and whoever controlled that at the end of the game was the winner, but after seeing all those Tyranids on the table it looked like going to the centre of the table and standing on that relic was a suicide mission!!
But hey it was just a learning game for me so I was up for it, I got to go first and started to try and reduce the size of that large Genstealer horde, almost everything I had fired into them and killed a good few, but it didn’t seem to make them look any less frightening!
I could not do much with my Predator or the Dreadnought, my shooting was not going well.
Then the Genstealers charged into my Scouts in the centre of the table and ripped them apart, ouch!
First lesson learned about Genstealers, don’t let them get close enough to charge!
Second lesson learned is that the Emperors finest can be out shot by acid spitting bugs! Holy shite! The Exocrine is very nasty and seemed to be leading a charmed life as my Marines in the Predator just could not make any of their lascannon shots count, and to make things worse my Dreadnought obviously had his mind on other things, as it only scored one point of damage the whole game, the Emperor would not be pleased.
Third lesson learned was that I needed something in my army to stop those damn psychic powers, Smite was deadly and I had no way of stopping it.
For most of the game Close Combat raged around the centre of the table, somehow my Captain carried on killing things even after he saw the Chaplain shredded in close combat along with almost every other Space Marine.
By the end of the night I had lost my Predator, Landspeeder, Scouts, almost all the Marines and my Chaplain, and had no one close enough to the Relic to claim a victory, but luckily there were no Tyranids close to the Relic either, so I could probably claim a draw!
Things I learned about 8th edition…
It was very smooth / simple / fast, and has a lot of nice touches like the Stratagems to make the game more interesting and tactical, this version has a big thumb’s up from me…. But…. There’s always a but… even after just this small glimpse into the workings of this newest rendition of the 40k rules I could see that there will be the same old chances for the power gamer to exploit the rules / codices for their own benefit and players like myself, who mainly play for the fun and enjoyment, will be slaughtered every time we play.
I don’t have the answer to this, I am not sure there is one, but if I do play 8th edition 40k again I will be choosing my opponents carefully…